The ZX Spectrum 128K (+2) :: 30 Years | Ep. 94


Hey, guys! Welcome back! The ZX Spectrum 128K+2A was my second home-computer, right before the Amiga, and received a lot of love for about 4 years. So, let’s celebrate the 30 years of one
of my favorite machines ever and point out some awesome and amazing 128K exclusive titles! Let’s take a look! 1986 was the year when Amstrad bought Sinclair Research, but Sinclair’s last breath was probably the, nowadays, highly coveted 128K made in
Spain a year before. This was, with no doubt, what the ZX Spectrum
Plus should have been, with more memory and the magnificent AY sound chip. The Spanish video game market was thriving
and Sinclair convinced its Spanish partner and retailer Investronica to invest in the
development of a brand new gaming machine. This was the very first time that Sinclair
marketed one of their machines exclusively as a gaming platform! So, the 128K, also known as the “toast rack”,
was born! In case you’re wondering, the “toast rack”
nickname is due to the heatsink present on the right side of the machine! To keep its full compatibility with ZX Spectrum’s
huge library, this handy menu was introduced that allowed users to commute between 48K
and 128K modes. But, sadly, the model was short-lived. After its Spanish debut in September of ’85
and in February of ’86 in the UK, Amstrad bought Sinclair Research for 5 million pounds
by April and, by September, rushed a brand new and redesigned 128, instantly killing
the “toast rack”. The +2 was born, based around the 128 hardware,
and was the equivalent of Amstrad’s own CPC 464, with its own incorporated tape recorder. The +2 was an instant success, selling more
than 300.000 units in the first six months. Even so, designers and publishers played it
safe, making games for this brand new machine that were still compatible with the good old
48K, ‘cause there were millions of users all over Europe! So, what developers did was to make 128K versions
of older 48K titles applying this same rule for most of the newer games that were about
to arrive! These 128K versions would mainly incorporate
brand new intro and in-game music and, in some cases, more levels, enhanced gameplay
and even all levels loaded in one go that would, obviously, take up to a dozen minutes
of wait time! Nonetheless, Amstrad managed to breathe new
life into the Spectrum extending its commercial lifespan into the nineties, something that
Sinclair Research was clearly unable to pull off by themselves. Ocean Software was the company that backed
the Spectrum 128K from the very beginning and many of their titles are amongst my favorites
on the system! With that said, here’s some of my favorite
128K only games without any specific order: So, guys! Which were your favorite 128K only games? Let me know in the comments section below! There’s certainly some that I’ve missed! Meanwhile, check my other Spectrum related
videos, like, for instance, my 48K memories and my personal Top 26 games across the whole
Sinclair range! Thank you very much for watching and… I’ll see you all next week!

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