Castlevania: Spectral Interlude [2015, ZX Spectrum] Review | Ep. 39


Hey, guys! Welcome back! As you may probably know that, even today, homebrews
for the ZX Spectrum are being released, and you may also know that recently a highly anticipated
Castlevania title has just been made available by its creators! Let’s take a look! Just take a good look at this awesome piece
of pixel art! Isn’t that gorjeous? This particular loading screen was inspired
by the North American NES box art of the very first game released in 1986. Back in the day, Konami should have released
a ZX Spectrum version of the amazing and tímeles Castlevania. They’ve completely missed the chance. So, the homebrew Russian developer Rewind
has just made available Castlevania Spectral Interlude. Stories like these are what made the ZX Spectrum
so popular in early 80s, back then all youngsters were creating their own games in their own
bedrooms! Castlevania Spectral Interlude was intended
to be a port of the second installment of the game, subtitled Simon’s Quest, and released
for the NES in 1987, but it turned out being a totally new game and exclusive for the ZX
Spectrum. If you’re a fan of the franchise and never
had the opportunity to play around with a ZX Spectrum, here’s your chance. The story of this totally new and exclusive
game is centered on the disappearance of Belmont from later Castlevania games. This is kind of a slap in the face to Konami
that always underestimated the European market and, mainly, the 8 and 16-bit home computers. So, what’s the main features on this new
Castlevania independent title? Once loaded, the very first thing to point
out is the extreme high quality music that simply blown my mind away! The 12 song soundtrack, composed by Vladimir
Tugay, is also available in SoundCloud and is simply brilliant. The graphics, by Aleksey Golubtsov, are also
high quality stuff with more than 150 colorful game screens including hidden rooms, and,
let’s not forget the coder behind this project, Aleksander Udotov. Without him, all these great pieces probably
wouldn’t fit in this awesome puzzle. The game developers have come up with a kind
of a “new genre” (joking!). They call it a “MetroidVania” type of
game: 2D action-platformer with exploration, backtracking and RPG elements, and I invite
you all to try it out and beat this monster! The game was released for free and can be
played either on a 128k ZX Spectrum or with the help of a ZX Spectrum emulator. I’ll post all the direct links below for
you to check out. Homebrews are becoming very popular and an
awesome way to dust off our old hardware. Don’t forget to subscribe! I’ll be covering these kind of newer stuff
for older machines, that’s for sure! Thank you very much for watching, and… I’ll see you all next week!

16 thoughts on “Castlevania: Spectral Interlude [2015, ZX Spectrum] Review | Ep. 39

  1. Another great vid man! Did you ever get chance to try out gass guzzlers extreme? I know you like your racing games, and this one has guns! 🙂

  2. Oh, I've been waiting for this ever since they released a demo mid last year. The final result is even better than I expected.
    I only have one complaint – the in-game text. For one – there is far too much of it. Castlevania games were never this wordy. Secondly – it's the look of the text dialogues. They look too busy and very un-8-bit. I wish they have stuck with the slightly plainer, cheesier aesthetic of the original castlevanias (large, 8×8 white font on black frames).

  3. TheDrisk here … awesome review matey.. I am loving this game so much since its release.. I still cant believe what the dev team managed to pull off.

  4. Boas…
    um jogo classico e épico para quem for fã e coleccionador de zx spectrum acaba por ser um sonho tornado realidade ; )
    ainda conseguiram incluir a grande banda sonora que é  a marca obrigatória  em qualquer jogo castlevania.
    pena nunca ter tido a oportunidade de conhecer nenhum spectrum ; (
    Abraço!

  5. It almost goes without saying, but I'll say it anyway, that this ZX version is almost 1:1 straight conversion of the NES classic. By far the worst conversion of Castlevania is actually the Amiga version; which is rated as 'Pants' according to the Lemon database.

  6. Looks amazing. Wonder if they will make a physical version, although I suppose they might get into trouble if they do that?

  7. Major respect to the dev team – they did a great job. Seeing Castlevania running on a Spectrum, and looking and sounding so good, is pure magic. Having a game like this, after all these years, really is something special. I salute the developer.

  8. It looks and sounds absolutely AMAZING! I dare to say that spectral interlude is even better than what Konami gave us back then with Castlevania 2. I love the AY sound chip and these remixed Castlevania tunes are outstanding!
    Great video, I can't watch them enough haha

  9. WOW! my childhood computer and my beloved platform game… Awesome music!!! thanks for the vid, keep up like this!

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